
The growth of interest in e-sports, online fantasy leagues, and a more widespread online financial infrastructure has made the concept of real-money gaming more popular among consumers and game developers. today a startup called jubilation — which has built an engine, and accompanying SDK, to power real-money tournaments — announced $14.1 million in funding to continue developing its platform to work across a broad set of markets (It’s currently available in 37 US states and Washington, DC), to bring in more customers.
Triumph has been in a quiet beta phase so far, building a few of its games to test the technology and working with early customers. The data so far looks promising, the startup said: When plugged in, Triumph’s real-money engine increases playtime by an average of 3.6x per month, and it led to $54 in average monthly revenue per player per game. Have done Currently its focus is mobile games but the bigger aim is to expand to platforms like VR and others.
On the strength of those early numbers, as well as the enthusiasm and work off the founders, Triumph talked some influential investors into backing it.
The funding is being announced today for the first time, but actually includes both a $3.9 million seed round and a Series A of approximately $10.2 million. The latter is being led by General Catalyst, with Box Group, Veer Ventures, Nostalgic Modern, Raven One Ventures, Steel Perlot, Strike and Valhalla Ventures also participating. Flux led the first round Great Oaks, Heroic Ventures, Raven One, Magic Fund, Kevin Hertz and others participating.
Image Credits: jubilation
Triumph started a few years ago when its two co-founders (and co-CEOs) Jacob Brooks and Jared Geller (right and left, above) There were Stanford students in the throes of COVID-19. The pair rented a house with several other friends and created an isolation pod, spending a lot of healthy time indoors gaming and coding.
Some of that gaming eventually led to real-money tournaments, where friends would essentially use Venmo to place cash bets and get paid out. Brooks and Geller, computer science students at the university, decided to work on a game with stakes.
With so many startups focused on developer tools, the pair found that building a money feature was much more difficult than developing a game.
It’s no wonder: Financial services like payments have turned into API-integrated “fintech” because of how complex it is to tie the different parts of the payments ecosystem together.
With real money, skill-based gaming the task is even more complicated. Although it is not the same as online gambling, and is permitted in most states, real-money gaming has additional layers of complexity due to the fact that each state has its own laws With which to comply with Know Your Customer provisions and how to triage young users, as well as the intricacies of making pay-ins. And Pay-out System.
Brooks — who dropped out of Stanford to make it happen (Geller had credit to graduate, and did) — is very enthusiastic about the “brass tack” of these payment systems, but he’s also a sports enthusiast and It seems to think like a player when they think about the commercial potential of the product they have created.
“There are lots of exciting use cases where real money tournaments could work,” he said. “Anything with a dedicated user base can be a good fit. Right now when you play a game you’re watching ads or getting nudges to make your player better. He believes That it’s about creating an easy experience that can open the door for developers to do it all.
The product comes in the form of an SDK which is currently free to integrate. Triumph makes its money by taking a 20% cut of tournament fees (players contribute money to the pot to play, the publisher charges tournament fees to play).
Triumph customers will, in theory, be game publishers using it across multiple games, and they can track usage using a dashboard:

Image Credits: jubilation
Game publishers are constantly trying to grow their user base, turning to the likes of app-install ads and other marketing to do so, and once they have players on board, they’re always looking to keep them engaged. Keep looking for ways. Triumph believes an engine to include real-money tournaments has an opportunity to carve out a niche in a market that hasn’t seen much in the way of innovation.
Niko Bonatos, managing director of General Catalyst, believes that another reason why Triumph is holding the market is that it is a relatively uncontested space, at least for now. Papaya Gaming, Avia Games, MPL and Skillz are among others developing real-money services for skill-based games, but only Skillz provides tools for third-party developers, and those It is harder to implement and more expensive to use.
He added that it also helps that the founders are bright and full of ideas to make the games more interesting for the average player.
“More than anything, it’s an investment in both of them, and what a very interesting space and pretty compelling idea.” He said he also has ideas around user acquisition and related areas that may also enter the frame at some point.